Blackrift is an upcoming horror extraction shooter from DogHowl Games. Although still in development, the project has already attracted significant attention from both players and publishers.
In this project I took the lead role as Audio Director, being fully responsible for all aspects of sound from the very beginning. I recorded and designed Ambisonic room tones to create immersive atmospheres, produced and directed NPC voiceovers, and worked as a recording engineer with voice actors. Beyond asset creation, I implemented all audio via Unreal Engine’s Metasound system and composed original music to deepen the mysterious, unsettling tone — crafting a cohesive audio experience that drives player immersion.
Sound Blueprinting – routing audio through custom submixes, ducking systems, mixing in-game sound
Event-Driven FX – realtime sound changes via Blueprints, damage logic, and NPC interaction
Gameplay-Linked Audio Triggers – footsteps, pickups, hits, transitions, boss battles
Multichannel Audio – spatialized soundscapes with immersive surround setups
Roomtones & Ambience – layered environmental sounds triggered by location and player movement
Procedural Music Systems – adaptive music that shifts with game states and player behavior
My implementation work includes:
In addition to DESIGNING IMMERSIVE AUDIO and COMPOSING MUSIC, I implement sound directly into the game engine using MetaSound — Unreal Engine’s advanced audio framework. This allows me to connect sound to gameplay logic and create responsive, interactive experiences that evolve in real time.
METASOUD LOGIC is a new WORD in creating complex audio subsystems in modern GAME DEVELOPMENT
/BLACKRIFT/ (in development)
● AudioAssets — footsteps, voices, effects, item pickups, transitions
● SoundDesign — characters, UI, abilities, hits, environment
● Original Soundtrack — In-Game musical assets, state music
In this project, I crafted a musical framework that wraps the entire game, Original Soundtrack for Trailers, In-game music, NPC and ambience assets design and implementation
Sound is 50% of the experience
Key features:- Asymmetric PvPvE multiplayer gameplay
- Survival horror atmosphere where light becomes a weapon
- Dynamic extraction mechanics and team-based strategy
Level Zero: Extraction is the debut project of DogHowl Games — an asymmetric survival-horror extraction shooter. Players can take on the role of mercenaries scavenging valuable resources and trying to escape, or play as alien creatures hunting them in the dark. The game combines PvPvE multiplayer, tactical combat, and survival mechanics in a tense, atmospheric experience.
I am a sound producer and audio engineer with over 15 years of professional experience in music creation and sound design. My work spans commercial music for advertising, production for artists and games, as well as trailer and film scoring.
Over the past three years, I have specialized in interactive audio for commercial projects in Unreal Engine, focusing on advanced implementation through the MetaSound system. This unique blend of traditional music production and cutting-edge interactive sound makes me a versatile expert, capable of delivering both polished studio results and immersive in-game audio experiences.
GAME MUSIC AND SOUND DESIGN