Music is a harmony of beautiful accidents.

They move each of us — both those who create

them, and those who listen.

PROJECT

EVERY

OF

POTENTIAL

FULLEST

EACH TASK I TAKE ON IS A CHANCE TO EXPRESS WHO I AM - TO INFUSE MEANING INTO WHAT I TOUCH, CREATE A SENCE OF WHOLENESS, AND REVEAL THE

SERVICES
METASOUND SHOWREEL
ABOUT BLACKRIFT
Blackrift is an upcoming horror extraction shooter from DogHowl Games. Although still in development, the project has already attracted significant attention from both players and publishers.
In this project I took the lead role as Audio Director, being fully responsible for all aspects of sound from the very beginning. I recorded and designed Ambisonic room tones to create immersive atmospheres, produced and directed NPC voiceovers, and worked as a recording engineer with voice actors. Beyond asset creation, I implemented all audio via Unreal Engine’s Metasound system and composed original music to deepen the mysterious, unsettling tone — crafting a cohesive audio experience that drives player immersion.
Sound Blueprinting – routing audio through custom submixes, ducking systems, mixing in-game sound
Event-Driven FX – realtime sound changes via Blueprints, damage logic, and NPC interaction

Gameplay-Linked Audio Triggers – footsteps, pickups, hits, transitions, boss battles
Multichannel Audio – spatialized soundscapes with immersive surround setups
Roomtones & Ambience – layered environmental sounds triggered by location and player movement
Procedural Music Systems – adaptive music that shifts with game states and player behavior
My implementation work includes:
In addition to DESIGNING IMMERSIVE AUDIO and COMPOSING MUSIC, I implement sound directly into the game engine using MetaSound — Unreal Engine’s advanced audio framework. This allows me to connect sound to gameplay logic and create responsive, interactive experiences that evolve in real time.
METASOUD LOGIC is a new WORD in creating complex audio subsystems in modern GAME DEVELOPMENT
/BLACKRIFT/ (in development)
ABOUT LEVEL ZERO
LEVEL ZERO GAMEPLAY
● AudioAssets — footsteps, voices, effects, item pickups, transitions
● SoundDesign — characters, UI, abilities, hits, environment
● Original Soundtrack — In-Game musical assets, state music
My duties:
In this project, I crafted a musical framework that wraps the entire game, Original Soundtrack for Trailers, In-game music, NPC and ambience assets design and implementation
Sound is 50% of the experience
Key features:
  • Asymmetric PvPvE multiplayer gameplay
  • Survival horror atmosphere where light becomes a weapon
  • Dynamic extraction mechanics and team-based strategy
Level Zero: Extraction is the debut project of DogHowl Games — an asymmetric survival-horror extraction shooter. Players can take on the role of mercenaries scavenging valuable resources and trying to escape, or play as alien creatures hunting them in the dark. The game combines PvPvE multiplayer, tactical combat, and survival mechanics in a tense, atmospheric experience.

/Level Zero/
I am a sound producer and audio engineer with over 15 years of professional experience in music creation and sound design. My work spans commercial music for advertising, production for artists and games, as well as trailer and film scoring.
Over the past three years, I have specialized in interactive audio for commercial projects in Unreal Engine, focusing on advanced implementation through the MetaSound system. This unique blend of traditional music production and cutting-edge interactive sound makes me a versatile expert, capable of delivering both polished studio results and immersive in-game audio experiences.
GAME MUSIC AND SOUND DESIGN

/GAME MUSIC EXAMPLES/
*READ MY MIND✕
PRODUCING ● MIXING ● MASTERING
SOFIIA
PRODUCING ● RECORDING ● LYRICS ● MIXING ● MASTERING
♦︎NIHILIST#
YANA BEY
//SLOW//
PRODUCING ● LYRICS ● MIXING ● MASTERING
XARMS
EVERY DETAIL IS HANDELED TO ENSURE THE SONG SOUNDS LIKE A FULLY FINISHED PROFESSIONAL PRODUCT AT THE HIGHEST LEVEL
HERE YOU CAN LISTEN TO WORKS FULLY PRODUCED BY ME. MUSIC, LYRICS, MELODIES, STYLE, VOCALS RECORDING, EDITING, MIXING AND MASTERING
PRODUCTION
MUSIC
FULL
1:1
track 03
track 02
1:1
1:1
track 01
//SOFIIA - READ MY MIND//
//YANA BEY - NIHILIST//
//XARMS - SLOW//
MIXING AND MASTERING bring order and harmony to frequencies, balances loudness, and shapes dynamics.
B
A
2. Press "A" for mixed or "B" for raw version
1. Choose sample
PLAY RAW
PLAY MIXED
KOS - Spherical
Jandy - Who are you
Jandy - Teeth
XARMS - Used
Future Zoo - Blue Room
A ≠ B
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Mixing
SECOND
THE
IS
OF
SOUND.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
INAVITABLE
CRUCIAL
ESSENTIAL
YOUR
Stage
this is the breath of music. Compare and hear for yourself
AND
MASTERING
MIXING
CICK OR SCAN
TAP OR SCAN
TO HEAR MORE
A RESULT ENCRYPTED ON A TIMELINE
AN HONOR OF BEING PART OF SOMETHING BEAUTIFUL
A GRID OF MEMORIES
GALLERY
*/showreel voiceover and music/*
RENTAL PHOTO AND VIDEO STUDIO IN BERLIN
Reel 2 Reel production
music specially for "Anoeses" Erotic Leather Accessories
//cAmpaIGN// 2023
ANOESES
/
/
/
partner
collaborator
customer
listener
The devil is in the details. I find existential pleasure in scoring every movement
with sound. Every tone FINDS its place, carrying YOUR meaning to your future
COMMERCIAL MUSIC
FILM MUSIC
Short film: ROOTS
FILM MUSIC
story
lines
the
between
the
to
listen
frame
has
heartbeat.
a
Every
//////////////////////////////////////////////////////////////////////////
Shortlisted for YDA at Cannes 2024.
STREAMS
32M
VIDEOS
136K
VIEWS
>285M
top
producers
5%
SHAZAMS
21M
projects
visual
and
games
Name: Ivan (aka SerialUnit)
Location: Berlin, Germany
Skills: music composing, mixing & mastering, all types of editing, recording, commercial concept music, music for film, game music, sound design, MetaSound implementation, Unreal Engine audio integration.
  • 2009 — Graduated from the National Academy of Culture and Arts Management (NACAM).
  • 2010 — Began working as a music producer for artists, composing for top-tier music industry clients.
  • 2013 — Launched own production.
  • 2017–2021 — Ran a production studio in partnership with a leading Ukrainian music channel as lead producer and engineer.
  • 2019 — Nominated for Sound Producer of the Year.
  • 2019-2025 — Working for Majormixing.com as mixing and mastering engineer, editor and YouTube speaker.
  • 2023 — Relocated to Berlin and established production in Germany.
  • 2023-2025 — Worked on two commercial projects for Doghowl Games as audio director, sound designer, composer, and MetaSound specialist.
With over 15 years in music production, I’ve worked with top-charting artists, composed for commercials, and shaped sonic identities for
(ABOUT ME .)
GREAT DEALS START WITH A CONVERSATION
+49 176 74110422
CONTACT